On this page I will document the progress on the game, post planned features and share ideas.
On this page I will document the progress on the game, post planned features and share ideas.
Propulsion | Provides movement, needs energy to operate. Better versions will have increased velocity. | |
Shield | A temporary defence system that can recharge once depleted. Better version will have higher recharge rate, lower recharge delay and more capacity. | |
Reactor | Generates energy. Better versions prodce more energy. Does not require energy for operation. | |
Capacitor | Used to store energy from energy generators like reactor and provide other subsystem with energy. Better versions will have higher capacity. Does (usually) not require energy for operation. | |
Pulse | High frequency weapon, low accuracy, fast fire rate, low damage. | |
Beam | Slow single shot weapon, high accuracy, low fire rate. high damage. | |
WIP* | Missile | Missiles do not require energy but come with limited capacity. Dumb/Homing fire modes. High fire rate, middle damage. |